Out of the swirling mass of campaign ideas in my head, I’d like to put forward this;
You are all from the same peasant village. Bright young minds filled with impossible dreams. While you all grew up here together, some of you might have left to explore the world to some small extent. But now you have all come home, at this opportune moment, to seek to implement your (singular) great plan with the help of your childhood friends (you hope).
For this, I would like your characters to have a grand Belief to pursue. Whether to become Great (with power, prestige, knowledge, or somesuch), or Solving a Great Dilemma (mystery, crisis, trouble, etc.), or some other equally Epic Personal Task that could take your character months, years, or even decades to accomplish. This will give us six disparate major plot threads to spin our story upon.
On top of that you’ll each have two more* Beliefs* to poke at each other, or the situation at hand, or further define your characters. And don’t forget, you can tack on an addendum to your grand* Belief* to focus on an intermediate step on your way to the big one (like; I will become/achieve/do this great thing, and I will start with this first step here.)
I like this campaign idea because it potentially explores the attempt to rise to (and maybe fall from) greatness from humble beginnings. And the power (and danger) of friendship.
You are all from the same peasant village. That’s it. That’s everything, so far.
We will use Character Burning to further define the world (as needed). Your Beliefs, Lifepaths, Relationships, Affiliations and Reputations will all leave a mark on the world. (If you take Sailor, there is a Sea. If you take a lead to a City lifepath, there is a city over that way. And so forth.)
Character Burning Details;
Must start with Born Peasant, or Villager Born.
Lifepath Limit is three (3)
Stat Cap is five (5)
Skill Cap is four (4)
Attributes are derived as normal. (no inherent cap)